![]() ![]() ![]() It doesn’t have Scaleform, unless you’re willing to pay a $200 license for that and a $1500 license for Unity Pro (yes, compatibility with third-party plugins is one of the things they hold back). Licenses for Wii, XBOX 360, or PS3 are separately sold they cost a few thousand dollars. Unity iPhone and Unity Android, which allow you to publish to iPhone and Android platforms, costs $400 each. Unity is free for the basic version, and $1500 for the professional version.The store consists of a collection of over 4,400 asset packages, including 3D models, textures and materials, particle systems, music and sound effects, tutorials and projects, scripting packages, editor extensions and online services.Never the less if we have to work we have to learn.While reading blogs I found people comments that claims Unity 3d is easy to learn as compared to UDK.I didn’t found any issues of Unity 3d with Kinect while surfing the community.Unity 3d has a mass support and community.These assets can be added to the game project, and managed through Unity's graphical user interface.obj extension that can be nearly loaded into any other software ![]() 3ds Max, Maya ,Softimage ,Blender ,modo ,Zbrush , Cinema 4D ,Cheetah3D , Adobe Photoshop , Adobe Fireworks.Shaderscan also be used for special effects Shading The ShaderLab language is used for shading Shadersare most commonly used to produce lighting and shadow in 3D modeling. ![]() Dynamic shadows Scene with no shadows Scene with shadow mapping Parallax mapping v.Screen space ambient occlusion a rendering technique for efficiently approximating the way light radiates in real life, especially off what are normally considered non-reflective surfaces. Reflection mapping Environment mapping, or reflection mapping, is an efficient image-based lighting technique for approximating the appearance of a reflective surface The texture is used to store the image of the distant environment surrounding the rendered object. The sphere with the bump map applied (right) appears to have a mottled surface resembling an orange. A bump map to be applied to the sphere (middle). Bump Mapping Bump mapping is a technique for simulating bumps and wrinkles on the surface of an object.
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